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Case file · Exhibit B

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For my graduation project I built Mirage, a stealth-puzzle game in Unreal Engine 5, in Cairo, Egypt.

Echo Shift

The game is built around Echo Shift, a time-anchor mechanic. The player can rewind their position and leave a decoy behind, using it to manipulate enemy AI and slip past patrols.

Enemy AI and movement

I implemented the AI with behavior trees for enemy perception and patrol, and used motion matching to give character locomotion a fluid feel.

Presentation and production

I designed the cyberpunk-themed UI, SFX and VFX. Midway through development I migrated the entire project from Unity to UE5, under a tight production schedule.

Tools: Unreal Engine 5, C++ and Blueprints.